About This Game StoryWhen Hammlet's wife Prascilla goes missing, Reynard immediately grabs his high-tech gauntlet and goes on an adventure. In order to rescue Prascilla from becoming "Goulash" and his home island Foen from an invasion, he has to defeat many vicious creatures and villains.GameplayReynard is a mixture of procedurally generated action RPG and a Tower Defense genre with roguelike elements. It has been influenced by classics such as The Legend of Zelda and an indie classic - The Binding of Isaac. It contains features such as:Countless proceduraly generated dungeons, TD maps and runes!More than 200 different items!Fast paced action against challenging enemies and bosses!Progression through perk and blueprint system!Simple yet cool crafting system!Achievements and daily runs!Cute player skins!Lovely story and companions! 1075eedd30 Title: ReynardGenre: Action, Indie, RPGDeveloper:Filipinjo, bostjangPublisher:Hyper Fox StudiosRelease Date: 21 Nov, 2018 Free Download Reynard .rar reynard the fox poem. reynard bath in bed wipes. reynard mills. reynaers windows. 5888 reynard ridge. 6714 reynard drive springfield va. reynard 85ff. zoe reynard. reynard raceway. reynard 1275gt. reynaers windows cost. raynard kington biography. 6606 reynard drive springfield va. reynard evins virginia. reynard health supplies. reynard slabbert. reynard restaurant. reynard k02 mugen f3000. reynard junior meaning. reynard logo. the raven sylvain reynard free download. 51 reynard rd kearneysville wv. reynard odenheimer lake charles la. reynard lane stannington. reynard jones. reynard ferehorn. zofia reynard. reynard villas baildon. reynard karman. reynaers windows and doors. reynard the fox story. reynard meaning in hindi. 50 reynard street coburg. reynard gratuity free. reynard indycar An absolutely frustrating game.Spent about 4 hours trying to figure out a Santa boss before giving up.tfw evil dev beats it infront of me in live stream to show me how incapable I am. Ok, so the game is a really cute roguelike Zelda game. Catchy tunes, juicy pixel graphics, items, crafting, all that stuff.But. Tower defense after boss fights.Seems novel enough, but that aspect of the game seems poorly thought out and tacked on. It could be good, but it's just not. Frustratingly, the control to switch between build mode and fight mode is clicking the left stick, which is remarkably easy to do in the middle of a fight. Terrible idea.Another complaint is the enemy hitboxes feel really small compared to their size and aiming with the analog sticks is very finnicky.Boss fights were also pretty tough. I fought three different ones (a snake, a plague doctor ghost, and "wilson" the beholder). Wilson was easiest by far, since he doesn't have infinitely spawning adds. That's very annoying and should be toned down, IMO. This is the beginning of the game for crying out loud, I'm playing on "easy" while I get used to it, and I'm no stranger to this type of game.I'm so very borderline to not recommending this one it's not even funny, but I like to support indie devs.. Check out my Steam Curator page, "Minorthreatt Gaming Reviews." I have the most organized and extensive genre lists on Steam! Be sure to "FOLLOW" for more of my recommendations: http://store.steampowered.com/curator/31339849-Minorthreatt-Gaming-Reviews/?appid=257170The Short of it: If you like The Binding of Issac, SNES Legend of Zelda, Enter the Gungeon, or any other topdown rogue-likes or dungeon crawlers, def check this one out. Fun, retro pixels, and tons of items / weapons.. Reynard might have been great. The game is way too difficult. :). Think! fast to heal theres no time to search back pack. If you are looking for a challenging roguelike, you'll like Reynard.. Good game. It's pretty short, but it's got a good replayability, and the devs have been updating frequently, so there has been plenty of new content since I started. It's pretty challenging, especially if you play the new hard mode, but there's also an easy mode, and the difficulty can be fun. It's an enjoyable game, and well worth the 8.99$ price tag. Pick it up if you feel like playing a good Action RPG\/Roguelike thing (sorry, I can never remember genres quite right)!. It's a lovely game for children and adults alike. It's easy to play, and the pixel art is really nostalgic :) Reynard Version 0.9.9 – Bunny Skin, Turret Animations and More: Here's probably the last update before 1.0! Next week we're leaving early access :DAs always I'm gonna recommend that you check all the new stuff on our blog post with flashy gifs and images:http://hyperfoxstudios.com/reynard-devlog-bunny-skin-turret-animations/For those in hurry:[FEATURE] Added animations for the turrets.[SKIN] If you unlock "Flash" achievement you will unlock the "Bunny" skin![SKIN] If you unlock "They fall like bricks!" achievement you will unlock the "Racoon" skin![MINOR] Enemies in the boss scene won't drop loot and give you score anymore![MINOR] If you quit and resume the game your last perk will stay selected.[BALANCING] Bubble, Triple and Xeno turret are not immune to fire anymore while Sun and Chill turrets are.[BALANCING] Buffed necro staff. It's not breakable anymore and it has higher life steal and a rune slot![BALANCING] Goblins aren't immune to poison anymore.[BALANCING] Undead creatures aren't fully immune to necrotic damage anymore.[BALANCING] Score relic's values have been changed.[BALANCING] Added a rune slot to Hakol's head.[BALANCING] Stamina cost of Abdul's runes has been reduced from 10 to 5.[BALANCING] Buffed Thin Blade's damage![BUGFIX] If you have a full inventory and you try to purchase an item from the merchant you won't loose goldanymore (this one was nasty... sorry).[BUGFIX] Small stamina potion is not sold under medium stamina potion prices anymore.[BUGFIX] Fixed the boom joe's explosion animation.[BUGFIX] Fixed 5 buggy room cells.[BUGFIX] Dropping companion boost relic now correctly updates companion UI numbers.[BUGFIX] Spikes for Doctor Plague now appear only in 3rd stage (If he's the last boss on your way to Wizco).[BUGFIX] Fixed zombie companions in the invasion (they would stay idle around staircase).[BUGFIX] Moon in main menu doesn't appear anymore when you go to the control settings.[BUGFIX] Removed hints that weren't valid anymore.[REMOVED] Death camera.Until next Friday I wish you happy dungeon crawling :D. Reynard Version 0.9.4 – Balancing, New Weapons and More: Hey there!It's Friday and it's update time!As said in our “Why early access?” section on steam... we want to involve our early access supporters in development of the game.Because it’s not the first time that we’ve received a proposal for stamina to regenerate itself instantly once you clear the room, we've added this feature.Some of our players also pointed out that they don’t see much sense in waiting for their health to regenerate if they have a health regeneration relic. They see it as an exploit. After thinking about it for some time, I’ve decided that they're right and that the relic should be removed. So it’s gone… for now :DThe whole point of the daily run is to achieve the highest score. Until now if you didn’t die… you could clear every room and in the end your score would be very similar to your rival’s score.That’s why from now on speed and remaining gold is being rewarded. If you complete a run under 40, 30 or 25 minutes you’ll get 10000 bonus score for each mark. Also at the end of the run remaining gold now gets transformed into score.There are a lot of changes... Like 2 new special weapons and more. I recommend that you check all the changes with shiny gifs on our blog post:http://hyperfoxstudios.com/reynard-devlog-23-rebalancing-new-weapons/For those in hurry:[WEAPON] Titan's Belt. Can spawn up to 4 circling discs around Reynard that stun and hurt attackers.[WEAPON] Luna's Cloak. Become invisible for 5 seconds. Invisibility stops if you attack.[HUGE] Stamina refills when transitioning through doors. Regeneration rate is increased when you clear theroom, you're waiting for the next wave or you defeat the boss.[MINOR] Wind can't spawn in forge rooms anymore.[MINOR] Added confetti to the win screen.[MINOR] Repositioned the HP bar of Xeno turret.[MINOR] Removed HP regeneration relics.[MINOR] Minor modification to Foen's island shape.[MINOR] Added a tiny easter egg.[MINOR] Added more supporters to the book of credits.[MINOR] Speed is now being rewarded! If you complete a run under 40, 30 or 25 minutes you'll get 10000 bonusscore for each mark.[MINOR] At the end of the run remaining gold gets transformed into score.[BALANCING] Buffed the Ifrit's boot's fire damage and spread duration.[BALANCING] Reduced starting max stamina to 20.[BALANCING] Enemy loot drops in invasion are halved.[BUGFIX] Goblins don't steal from player when hitting his allies.[BUGFIX] Fixed lifestealing from corpses.[BUGFIX] Fixed jittering of a special weapon image on a HUD.[BUGFIX] Falling Boulders now deal normal damage instead of fire.[BUGFIX] Fixed 10 room cells that displayed water in a weird way.PS: I'd really like to know how you like the game so far. If you have any recommendation I'd love to read it! You're welcome to join us on discord: https://discord.gg/vR3uHgJ where we chat about all sorts of stuff :). Reynard Version 1.0.1 – Difficulty Modes and Other Options: Hey there!I couldn't sit still since I knew that some of you are struggling with the difficulty of the game... so I had a productive Sunday :)Difficulty Modes. Reynard has been released!: We did it... It's released on Steam and we can't wait to get feedback from more users. We're already planning on adding new stuff to the game and working on stuff proposed by current players.Now go and try to save Prascilla :PYours,Filip and Boštjan. Reynard Version 0.9.5 – Scaled Bosses, Skeleton Archer and Much More: Hey dudes! We’re already at the 0.9.5 and I’m starting to wrap things up. I think that Reynard will get out of early access in the end of February. So approximately 5 more weeks (5 updates)!As usually I've prepared a blog post with shiny gifs and pictures! You can check it out here: http://hyperfoxstudios.com/reynard-devlog-24-scaled-bosses-skeleton-archer/For those in hurry:[ENEMY] Added a skeleton archer.[FEATURE] Loading screen changed. Added the area info at the beginning of the scene and a roadmap. Transitions between scenes are now more "polished".[FEATURE] Bosses now have different difficulties. For example if you face Dexter as a second boss he'll have bumper traps around his area. If you meet him as third there will be bumper traps + flames.[FEATURE] Using a health potion now heals your weakest companion / ally for 50% of potions healing power.[MINOR] Turrets are now automatically sold when you finish the invasion.[MINOR] Reynard is now looking up when he spawns in the boss room or invasion.[MINOR] Blueprint machine now only appears in the last level of invasion.[MINOR] Papa John now appears only in the first level of invasion.[MINOR] Papa John is now hidden until you clear the "stairs" room.[MINOR] Loading progress on the loading screen now displays progress up to 99%. Some players found it confusing if it stayed on 100% for couple of seconds XD[MINOR] Fairy stops healing Reynard if he has full HP and continues when he gets hurt.[MINOR] Named the dungeons: Terra, Infernia and Glacia.[MINOR] Added outline to HUD's numbers. It increases the invisibility in the Glacia.[MINOR] Destroy particles now spawn in front of the item being destroyed.[MINOR] Changed some pebbles in Terra to grass.[MINOR] Added description to the daily run.[BALANCING] Buster Sword's starting damage nerfed by 50%.[BALANCING] Buffed the Ifrit's boot's fire damage.[BALANCING] Dexter's charge damage nerfed from 5 to 3.[BALANCING] Reduced starting stamina from 20 to 10.[BALANCING] Dash stamina cost reduced from 1 to 0.5.[BALANCING] Lowered prices of Max Stamina and Max Health cost options in shrines and libraries.[BALANCING] Lowered gold price at the silver key shrine.[BALANCING] Nerfed Xeno Turret's damage. It has to hit golems twice to kill them.[BALANCING] Buffed Triple Turret's damage.[BUGFIX] Selling turrets doesn't give you bonus gold.[BUGFIX] Fixed 8 buggy room cells.[BUGFIX] Fixed the bug when sometimes icons disappeared from the minimap.Till next week happy dungeon crawling :D. Reynard Version 0.9.7 – Numbers, Trophy and much More!: Hey there!Another Friday another update! We're getting closer to 1.0! :DAs always I'd like to invite you to check out our blog post with flashy gifs and images on our website:http://hyperfoxstudios.com/reynard-numbers-trophy/For those in hurry:[HUGE] No more numbers like 0.92 etc. Majority of the numbers are now rounded and scaled to the integers (1,2, 3..).[HUGE] Reworked rune generation. It's way better![FEATURE] You can now see your stats like level, enemies killed, invasions played by interacting with atrophy in the house.[FEATURE] Check out the best score of all times and daily run leaderboards by interacting with a trophy inthe house.[MINOR] Mobs now collide with each other. They can surround you more easily.[MINOR] Added information icons for weapon usage in the HUD![MINOR] Fixed couple of pixels in the "Pot Hater" skin.[MINOR] Added more structure and starting rooms to the invasion. The layout of invasions are now moreinteresting.[MINOR] Damage numbers don't appear anymore when you break pots etc.[MINOR] Added option "Nothing" to Zoe.[MINOR] Added the "Best played with a controller" screen.[MINOR] Secret library is resized to a normal size.[BALANCING] Jolt, Jolt Volt, Jolt Volt Bolt now have reduced cooldowns.[BALANCING] Buffed the vampire rune.[BALANCING] Buffed bubble turret's attack rate by 20%.[BALANCING] Buffed triple turret's attack rate by 25%.[BALANCING] Information about the item now appears in 0.5 seconds instead of 1.[BUGFIX] Fixed double healing numbers on life steal attacks.[BUGFIX] Sizzles and Cobras are now only immune to poison.[BUGFIX] Fixed the bug where you could interact with zoe even if she already gave you a reward.[BUGFIX] Fixed pressure plates spawning outside of the dungeon.[BUGFIX] Everything on fire now has 80% chance of spreading the fire between nearby enemies, companions etc.[BUGFIX] Changed the rune in "Dundee" perk.[BUGFIX] Fixed the bug that wouldn't play secret room's open door animation.[BUGFIX] Crates in invasion which are used as buildings don't give you score anymore.I’m starting to think about the release date. March 1st seems tempting. What do you think? Until then I'll polish the game and add some "minor " stuff to it :DUntil next Friday I wish you happy dungeon crawling.. Reynard Versoion 1.0.3 – Optimization, Bug Fixes and the Future: This week I focused on optimization and bug fixes. I also have some important news about the future of Reynard and Hyper Fox Studios.A lot of people asked me if Reynard will be released on Nintendo Switch platform and I can finally reply that… IT WILL!!! Nintendo approved my developer account for Switch. This gave me another huge motivation boost!Generally It means that I’ll be:Adding more new content (bosses, enemies, items…),Further optimize the game,Squish undiscovered and upcoming bugs!It’s good news, but I’ll have more expenses by getting the right hardware (Switch) etc. Besides that, my PC freezes from time to time. I really hope that he only has a “phase”.I'm super happy that so many of you support Reynard. But I'm not able to live off our little fox :D So in the next couple of weeks, I'll try to earn enough money for the upcoming costs. I'll pick up some client work in web development. In these upcoming couple of weeks don't be mad if I'll be releasing only minor updates for Reynard.Enough with the news! Here are the changes![MAJOR] Movement and dash of Reynard and NPCs has been optimized. The game should run smooth now on 60 FPS.[MINOR] Added the FPS option – 60 FPS.[MINOR] Added the starting area blocades in Ferdinand’s level.[MINOR] When crafting, everything except equipment now gets added to your inventory automatically.[BUGFIX] Fixed the bug when you’d play on the easy mode and the perk would take away more stamina than allowed.[BUGFIX] Daily run on easy mode now loads starting items correctly.[BUGFIX] Mumu now deals damage over time.[BUGFIX] Effect zones of spawned cursed weapons don’t get blown away by the wind anymore.[BUGFIX] No more building stuff on player, enemy or ally ocuppied area in the invasion.[BUGFIX] Fixed a room cell which had a “physical” golden key in it.Until next time! I wish you an awesome weekend and happy dungeon crawling! 😀. Reynard version 0.8.9 – Tutorial, Death Cam, Chewie Companion, Skin and More: When getting feedback from players, I’ve noticed that very few of them figured out all of the game’s mechanics.Many players didn’t know that there is crafting in the game, that you can charge your attack or that your attacks don’t deal knockback once you run out of stamina.That’s why I’ve finally created an interactive tutorial, which also adds some value to the story.Tutorial will start once you create a new profile.Besides the tutorial I've added all sorts of new stuf! Read full post with shiny gifs and pics here: http://hyperfoxstudios.com/reynard-devlog-18-tutorial-death-cam-chewie-companion-skins-and-more-0-8-9/For those in hurry:- [FEATURE] Tutorial section added. Every profile starts with a tutorial scene, which is skipable. Tutorial explains some of the lore so check it out.- [FEATURE] You can now enable death camera. It will record 3 seconds before you died in a gif format.- [FEATURE] You can now change Reynard’s clothes… Santa’s costume added.- [ALLY] Chewy joined the ranks of allies!- [RECIPE] Golem’s Plate – Golem’s hand + Poor normal Armor Rune.- [INGREDIENT] Golem’s Hand – Dropped by golems.- [MINOR] Added SFX to forge, chest, bat, rat, item pickup, item drop.- [MINOR] Removed the “+” sign from weapon damage.- [MINOR] Added a darker “belt” of water around islands.- [MINOR] Edited the chapter of supporters.- [MINOR] XP slider not annoying anymore. It’s faster. Thank you VooGzy!- [BALANCING] Molten Helmet’s fire resist reduced from 100% to 75%.- [BALANCING] Buffed Ferdinand’s base attack damage from 1 to 1.5.- [BALANCING] Necro bow now shoots only 1 arrow has increase knockback, damage and crit chance.- [BALANCING] Bubba’s potion prices have been increased.- [BUGFIX] Removed Boom Joe from Foen and his immunity to ice.- [BUGFIX] Fixed bugged acid rune.- [BUGFIX] Golden bomb now isn’t blown away from windy room.- [BUGFIX] Sometimes you could take items from shrine without paying.- [BUGFIX] Ferdinand’s SFX sound wouldn’t stop repeating in some case… even if you kill him.- [SPOILER ALERT!] Prascilla now appears back on the Island once you finish the game.In the upcoming week I’ll focus on boss battles, new items and leaderboards… and bug fixes! If you’d like to recommend anything, please let me know!Till next time! Happy dungeon crawling 😀
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Updated: Mar 9, 2020
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